On June 21, 2015, Cyclic developed, hack-verified, and released Sonic Wave, a solo Extreme Demon for versions 1.9 and 2.0. After another hacking incident, drama, and a race to finish the level, Sonic Wave was finally verified and released by Sunix in version 2.0 on November 25, 2016.
History
Midway through Update 1.9[1], Cyclic published a preview for a brand-new Nine Circles level with a light blue color scheme, and that is when Sonic Wave was initially developed (this version is now considered as Old Sonic Wave). The objective of the level was to challenge Poltergeist as the toughest Nine Circles level. On June 21, 2015, shortly after it was previewed, the level was validated and uploaded; however, it was not rated because Cyclic’s verification video was made publically unavailable after he claimed to have verified it without recording. A few gamers gave it a shot, but none got much further than the first ship. Based on a vote he launched on Korean message boards asking people to select from one of five color schemes—black, dark blue, navy blue, yellow/green, or orange—Cyclic opted to erase the unrated level and develop a buffed version with a dark blue color scheme in July. The updated edition was released on July 20, 2015. This update significantly increased its difficulty compared to Bloodbath, and this time Cyclic had a full video with no cuts, so the level was highlighted for just over two weeks.
Due to the fact that most players at the time found this level to be way too challenging, the community questioned whether or not it had been hacked. The majority of folks said Cyclic hacked the level. Prior to 2.0, a version of Back On Track called Cyclic On Track took the place of the level. After receiving a poor reception on August 7, 2015, the level was eventually derated via complicated procedures. In March 2016, Cyclic admitted to speed-hacking the buffdate and verify-hacking both versions of Sonic Wave. Shortly after, he quit Geometry Dash and admitted to hacking every other Demon he had ever defeated. He also deleted the YouTube account where the two verification videos were hosted. Following this admission, Riot, Mefewe (who had both been playing the level since the buffdate’s release), and a number of other players set out to become the first ones to successfully complete it.
Riot, who had grown weary of Sonic Wave, requested that Viprin create Sonic Wave Infinity as a customized remake for him. The level became slightly darker as a result, and 2.0 effects were employed for decoration. Mefewe set a new record of 98% on his own buffed version of Sonic Wave while Sonic Wave Infinity was being built. At the time, this score was regarded as the worst ever failure in Geometry Dash. Nevertheless, this humiliating failure increased his reputation, and he subsequently requested that FunnyGame and Serponge build another Sonic Wave remake called Alter Sonic Wave (later renamed Sonic Wave Rebirth). While maintaining the same gameplay, this level provided Sonic Wave a new look. Surv and Sunix (formerly known as Deam) were two additional players who were working hard during practice.
After then, Auditory Breaker, the third Sonic Wave replica, was made by Manix648 and LazerBlitz.
It was regarded by many as the most decorated Sonic Wave recreation because to its excellent designs and remarkably accurate decorations. However, it was no longer considered a Nine Circles level. Surv was selected by Manix648 to verify this level. Surv ultimately declined Auditory Breaker, primarily because he was chosen to be Yatagarasu’s verifier. Riot improved in Sonic Wave as well, achieving a record of 96%[4], while Sunix attained an 88%. [5] But shortly after, Sunix consented to allow Riot to confirm Sonic Wave first. Sunix, however, ultimately certified Sonic Wave on November 25, 2016,[6] six days after his 88% failure, in violation of his agreement with Riot.
After erasing the start position, Sunix said he was merely trying to test how far he could get during one of his streams, and he apologized to Riot for accidentally verifying the level.
Other players, like Aurorus, continued to remain enraged with him despite this. A few days later, Aurorus released a video in which he claimed Sunix had utilized auto-clicking hacks and macros to validate Sonic Wave. [Reference needed] After the allegations were ultimately shown to be untrue and Aurorus dropped his accusations, Sunix gained notoriety for being the first player to defeat Sonic Wave.
Gameplay
In order to avoid striking the blue leap orb in the second platform, the player must click late in the level’s first speed-cube part, which has complex timing.
9–18%: The player must avoid a double-speed ship sequence with numerous saw blades in this section. Between the sloped structures, there are a few spikes and constant gravity shifts that require the player to momentarily straight fly.
19–28%: The player enters a brief mini-cube transition in which they must exactly touch a gravity orb after being bounced by multiple gravity pads. The player then enters a slow ball phase that consists primarily of precise timings. It becomes more difficult to time the changes in gravity when the player later presses a normal-speed trigger followed by a double-speed trigger. The player then enters a passageway with two tiny balls that is similar to Windy Landscape. To avoid the two spikes on either side, the player must switch the gravity at precisely the proper moment. The player must jump immediately after passing through the cube portal after clearing the spikes to prevent falling through the ceiling.
29-42%: This section is made up of a highly challenging wave part with incredibly small saw blade gaps. Later, the player must navigate a sequence of saw-blades in a mini-wave segment by following a specific pattern. The player next enters a twin mini-wave portion where they must remove unseen blocks that are extending from the floor and ceiling. The wave then returns to normal with more narrow areas and sawblades.
43-56%: This segment consists of a challenging mini-wave where the player must hold the space button to avoid a platform and then just barely release the space bar to dodge the spikes. The same gameplay continues as the player then enters a portal with normal gravity. A very spacious mini-wave part comes next, with one incredibly small area at the end. The user then moves on to another area of a wave where a phony line is established before entering a mini-wave section where they must click very quickly to dodge all of the sawblades.
56–65%: The player must attempt to hit all the jump orbs in a very simple cube segment while continuing to jump as the speed gradually increases.
It consists of a dual wave where the player must precisely move in a certain way to avoid all of the unseen blocks and the spikes above and below, as well as another wave section with even more sawblades and very small areas. The player then passes through a gravity portal to transform back into a regular wave, continuing to avoid spikes, saw blades, and blocks.
78–87%: This phase starts with a mini-wave at half the pace, where the player must spam to get past the sawblades and blocks above and below them. The player then has to navigate a narrow gap between two slopes. The player then moves on to a memory cube section that calls for accurate timing and detailed memory.
88-100%: The final segment consists of a sawblade-filled mini-wave section that changes to a triple-speed wave section with tight spaces. The pace then shifts to normal speed midway through the half-speed normal wave phase, when the player must carefully navigate the minor inclinations. The game then shifts to a mini-wave that the player must spam over the block-made letters “GG Cyclic” at double and ultimately triple speed. Sunix dedicated this achievement to the talented gamers Riot, Dual Kiki, ChiefFlurry, and Noctalium, whose names appear at the level’s conclusion beside the phrases “Riot,” “Dual,” “Chief,” and “Nocta.”