In terms of revenue, the Global Cloud Gaming Market was estimated to be US$ 802.40 Mn in 2020 and is expected to reach US$ 2,610.08 Mn by 2030. Cloud Gaming is gaining popularity as it is able to deliver high-quality gaming experience without the restriction of place and time. Various software used for cloud gaming run on powerful remote servers. The gamers utilize devices and simple light-weight software in order to interact with the game. The cloud gaming platforms can be classified into three types namely black box, in-game context, and new programming paradigm. The cloud gaming basically runs on game programs. These broadly comprises the scene renderer and the logic. The scene renderer primarily takes care of the scene generation part while logic converts the commands to in-game interactions. The command interpreter provides the commands, a video capturer captures the scenes and a video encoder compresses the videos. These three elements are the parts of a cloud gaming platform. All these components are received as inputs by a thin client that comprises two components – command receiver and video decoder.
Some of the primary market participants are IBM, NVIDIA, Ubitus Inc., Simplay, LiquidSky Software, Inc, RemoteMyApp Sp. z o. o., GameFly, Inc., Hatch Entertainment Ltd., Cloudzen, Google Inc., Sony Corporation, Parsec Cloud, Inc., Microsoft, Crytek GmbH, Amazon Web Services, Inc., Blade, and Samsung Electronics, amongst others.
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Cloud Gaming Market, By Streaming Type
The commercial cloud gaming services are either offered as OTT (Over-the-Top) services or integrated with networks. Both these offerings have their advantages and disadvantages. Integration with networks assures a better quality of service whereas OTT has cost-related benefits.With the growing availability of high-speed internet and sale of smartphones, cloud gaming is undergoing a series of changes. For example, the pricing models are getting innovative. One such model is dynamic spot pricing, based on the heavy workload on the cloud server at peak hours. Furthermore, diverse internet services are being integrated with the games, multiplayer cloud gaming is gaining popularity and the interactions among gamers and observers are getting richer.
Cloud Gaming Market, By Cloud Type
Among the cloud types, public clouds are most well-suited to meet the collaborative needs of cloud gaming users distributed across different geographies and time zones. The segment is expected to generate the highest revenue during the forecast period, growing at a CAGR of 29.3%. Public cloud is being immensely used in cloud gaming as it offers elasticity and supposedly infinite scalability with the ability to consume resources on a pay-per-use basis. Although public cloud services require a certain set of security considerations in order to mitigate any potential risks, by incorporating high quality security solutions, such as encryption in cloud environments and self-defending virtual machines, data can be safely deployed into the public cloud.
Cloud Gaming Market, By Region
In terms of growth, North America is anticipated to be the most attractive market during the forecast period. The region attracts capital inflow from biggest players in the market that in turn increases the offering and adoption of commercial cloud gaming. Additionally, several global companies roll out the beta versions of their cloud gaming services in North America. For instance, French startup Blade has rolled out the Shadow service in the United States and plans to build four to five server hubs in the U.S. by the end of 2018. Similarly, UK based NVIDIA has launched the beta version of GeForce NOW for macOS and Windows PC, for free in North America. Given the high demand for cloud gaming and availability of the same, the cloud gaming market is growing in North America.
The report provides both, qualitative and quantitative research of the market, as well as integrates worthy insights into the rational scenario and favored development methods adopted by the key contenders. The report also offers extensive research on the key players in this market and detailed insights on the competitiveness of these players. The key business strategies such as mergers & acquisitions (M&A), affiliations, collaborations, and contracts adopted by the major players are also recognized and analyzed in the report. For each company, the report recognizes their corporate headquarter, competitors, product/service type, application and specification, pricing, and gross margin.
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